An update on how the new owner is using the virtual land around us. For awhile no activity, but today I logged in and see red no entry barriers around my land. Maybe the new owner reads VTOR?
As the picture above shows, there’s a few seemingly random prims scattered on the land, so the guess about it being excess prim space is probably correct. Wonder what the story is behind the fuschia-colored tree, though?
I see the red barriers as the real life equivalent of putting 8′ fences around a property. Makes sense if you have a house near a busy street, but not so much sense in a virtual world where others can fly above and go peeping tom on your property.
When we first established land a couple years ago I remember one of our VTOR group had a run-in with a neighbor. His response to something we did on our property was to put up these red no entry barriers around us. I talked to him about it and said hey, why didn’t you just IM me (the parcel owner) and tell me about your grievance.
Once we talked about it he took down the barriers. It was a tempest in a teapot situation and not even worth getting into here years later but I remain somewhat curious why the new owner of this land would put these barriers up over what appears like excess prim space land?
Maybe the new owner is worried I’m going to do something nefarious with 16m group plot and small amount of land that I kept as HazeLee suggested. In a word: no.
What do you think of virtual world barriers around your property?
Do or don’t care? Personally, I think it’s kind of fun to speculate about what your virtual neighbors are up to with their properties. In some ways virtual neighbors mirror real life neighbors.
We split the revenue earned from this blog based on the number of posts/activity from the various VTOR authors and all monies this month have been paid in $USD. The following are the figures compiled for June 2008.
Based on a total of 5 posts and after site expenses the VTOR blog earned in June 2008: $31.45 USD. Our group elected to put Linden$500 or 5%, whichever is greater each month into a promotional fund which equals this month’s contribution: L$500 and a total promotional balance of: Linden$6,182. This left a balance to be split among those who posted in the group of: $29.59 USD as shown below.
# of posts - VTOR Author
June 2008
2 - TD Goodliffe….….…………..……= 40.00% = $11.83 USD
1 - Darius……..…………………….……= 20.00% = $5.92 USD
1 - JohnnyRS….….….…………..……= 20.00% = $5.92 USD
1 - Weirdharold….….….…………..……= 20.00% = $5.92 USD
=====================
5 total posts ……………………..…..=100% = $29.59
To learn more about VTOReality.com and the authors visit the VTOR about page. If you’re interested in becoming one of the VTOR authors contact TD Goodliffe inside Second Life for details.

Totally disappointed with Devil May Cry 4’s online play. Mainly because there isn’t any. The only network play is a leaderboard of which you get to compete against…. well, the Japanese. The top 10 players for every single mission has a Japanese flag next to it, and it’s interesting that there isn’t any regional boards.
Unfortunately, I would find that Devil May Cry 4
could be better with an online version of it if Capcom had thought to pit different characters like Nero or Dante against each other in a map. I believe that even a 2 on 2 would have been an interesting move or a co-op type play.
Either way, the current leaderboard reminds me of the new trophy system for the Playstation 3. While it’s interesting, it just doesn’t gather as much weight in the whole of things. Good thing the single player type play is still amazing and definitely reminiscent of Devil May Cry 3
.
The boss battles are weighted well and the usual adventuring across a pretty open ended map is very similar although it’s not difficult to see the “linear” path to keep the storyline flowing. The lesser demons are actually very simply disposed of and we’re already a quarter of the way through the game without too much trouble. The music is the same death metal type of background music as the third one and that’s a definite welcome thing. I haven’t gotten to where you get to play as Dante yet, but it should be interesting since the movements and such are very similar between the two characters.
Either way, it’s one of the few games for PS3 that I’ve definitely been waiting for a long time to finally play.

Yes, I admit it.
A few tears fell at the end. What can I say, getting older makes me more emotional.
I finally had a chance to sit down and complete the game. Now I’m on the second round hoping to gather up some of the titles and weapons that I didn’t have a chance for the first time through since I was too busy with the storyline. Without giving anything away, I’ll have to say that this game has got to be one of the most well thought out storylines of this decade. Definitely tied all of the Metal Gear Solid games together and the research that was done has it tied directly into historical events so that it’s even somewhat believable that this could have happened.
The crazy part is that I haven’t even touched the online part of it yet. Metal Gear Online is bundled with Metal Gear Solid 4
and allows up to 16 players per game with everything from Deathmatch, and Capture the Flag, to Team Sneaking Matches and Base Captures. What’s interesting here is that they took your usual team play and broke out some different types of play making it all the more interesting. Also, some of the titles and equipment can only be acquired through the online version.
Overall, this game has not only given me hours upon hours of fun and excitement, but it also has one of the better replayability ratings due to the titles and weapon acquirements and the online play. If you figure that a movie ticket costs somewhere around $9.00USD these days for about two hours of entertainment, then if you’ve spent as much time as I have with this, then you’d be getting way over your money’s worth for entertainment value.
Photo Credit: (GemMoth)
Sold most of my SL land a couple months ago and went from paying $8/month to using less than half of the 512m provided to paid accounts. The curious thing is what has happened with the land since the new owner took over.

Nothing. In the old days (ouch, can 1-2 years ago be a long time ago?) this size land would likely have been used for something visual. The most likely use would have been to split into small sections and put up a bunch of gaudy virtual real estate signs. Or [gasp] how about a neighbor building a house or business next door?
Alas, that doesn’t happen as much any more. I’m sure the current owner of the land is using it for prim space. You don’t just buy up a bunch of land and let it sit. Or maybe you do.
What are your virtual world neighbors doing with their land?
Question for other Second Life land owners: what’s happening with your virtual neighbors? Building new, innovative businesses? Constructing elaborate homes? Are they doing much in world or just letting tumbleweeds roll across their plots? I couldn’t see paying for something that wasn’t being used very much.

I haven’t been active in Second Life for months now and figured I’d check up on it again. When I was reading other blogs I found a link to Opensim which is an open source project working on their own server similar to Second Life. In fact with every grid I checked out I used the Second Life client to connect. The servers I tried weren’t very busy but I was really only checking out how it compares to Second Life. There’s plenty of stuff that is missing and they are maybe years from getting everything to the level of Second Life.
Just by copying the shortcut for second life and adding some parameters you can log into one of these servers easily. Changing your appearance isn’t explained very well. You start off with a basic female avatar. You have to create a body, eye, skin and hair parts so you can wear and change them. On OSgrid you can play around with web pages on a prim! The most interesting thing I found was when I read articles about how they want to hook these grids up to Second Life and be able to move your avatar from one grid to another. It also seems like Second Life have plans of something like that too. With IBM and Microsoft interested in this project it looks very promising for the future.

After I played around with the other servers I decided to see if I can start a server of my own on my computer. I tried building with the source code but I got errors. Didn’t want to figure out why so I downloaded the already built server file. Got a server running on my windows system in minutes. Logged in and could walk and fly around a small island. To me that’s impressive and if these servers get more popular it could be very competitive to Second Life.
Fantastic article of the history of the open source grids
Wiki Page for OpenSimulator
Relay for Life in SecondLife is back in full swing again, and I would like to call you attention to the Rock For Life Music Even taking place at Kay’s Tiki Lounge next Saturday throught Sunday the 22nd of June.
Here is the line up thus far…..
Saturday 21st June - SL times
11.00 am - Welcome To the Tiki Lounge
11.30 am - Official Opening RFL Party
12.00 am - TBA
01:00 pm - Patrick LaSalle
02:00 pm - Maximillion Kleene
03:00 pm - Torben Asp
04:00 pm - Lonnie Rocket
05:00 pm - Kim Seifert
06:00 pm - Paul Hedrick
07:00 pm - Bill and Pam Havercamp
08:00 pm - Truelie Telling
09:00 pm - Jaggpro McCann
10:00 pm - Melodee McDonnell
11:00 pm - CTM Underwood
Sunday 22nd June - SL times
00:00 am - Astromimus Randt
01:00 am - Ernst Edman
02:00 am - Artel Brando
03:00 am - Mash Rhode
04:00 am - Fyrm Fouroux
05:00 am - XanderNichting Writer
06:00 am - Lyn Carlberg
07:00 am - Pa Decosta
08:00 am - Quinton Whitman
09:00 am - Norris Shepherd
10:00 am BubbaC John
11:00 am - Barra Jonson
12:00 am -Starr Singer
01.00 pm - ATOMIC ( Blondie Tribute )
02:00pm - Cintura Torrente Boa
03:00pm - Freestar Tammas
04:00pm - Silas Scarborough
05:00pm - Kim Seifert/Silas Scarborough/FinalSaga Sodwind/Romote Hudson
06:00pm - CLOSEING- FAYANDRIA FOLEY AND DAVID JACOB
This will be an excellent event for a more than worthy cause, so if you find time on your hands and would like to hear some great live entertainment…. drop in and please don’t forget to make a donatation you can afford which will benefit the American Cancer Society.
We split the revenue earned from this blog based on the number of posts/activity from the various VTOR authors and all monies this month have been paid in $USD. The following are the figures compiled for May 2008.
Based on a total of 7 posts and after site expenses the VTOR blog earned in April 2008: $29.24 USD. Our group elected to put Linden$500 or 5%, whichever is greater each month into a promotional fund which equals this month’s contribution: L$500 and a total promotional balance of: Linden$5,682. This left a balance to be split among those who posted in the group of: $27.37 USD as shown below.
# of posts - VTOR Author
May 2008
5 - Darius……..…………………….……= 71.43% = $19.55 USD
1 - TD Goodliffe….….…………..……= 14.29% = $3.91 USD
1 - JohnnyRS….….….…………..……= 14.29% = $3.91 USD
=====================
7 total posts ……………………..…..=100% = $27.37
To learn more about VTOReality.com and the authors visit the VTOR about page. If you’re interested in becoming one of the VTOR authors contact TD Goodliffe inside Second Life for details.
The SciFi channel is bringing a hybrid MMORPG and television show. On one level, I’m pretty excited about this since this is exactly the type of audience participation that is needed now in television. Forget reality television. It’s like mixing World of Warcraft with American Idol.
SciFi has partnered with Trion World Network, which will do the gaming side of things and has some serious backers in this gaming corporation. There obviously are really good and bad things that could come from this experiment. Not only is it a high cost venture, but it has to be done correctly. The game in itself has to have a lot of politics and story lines that are already drawn out for each “race” or “nation”. There needs to be a team of writers that have not only written background stories of some of the NPCs that guide the story arc, but they also need to help guide it along in case it goes haywire since there is a television arc that is based off of it.
What’s interesting is that this reminds me a lot of the imagination realm of mudding back when I played Wheel of Time muds. The storyline was pretty much set, but depending on who the players were, it actually made it exciting in the same environment that the books but in a different parallel plane. Similarly, this could be a very exciting venture if the game itself is actually fun to play but on the flip side is complex enough to actually generate stories that can be episodic. Since there isn’t too much to go off of, no one really knows what this will be about except it’ll be futuristic Earth.
Personally? Post-apocalyptic is a much more imaginative than utopian. Just look at how Battlestar Galactica turned out. In fact, I’m sort of disappointed that they didn’t use this story, since it’s a good one. In not choosing an already made arc with defined good-bad roles, that makes extremely more difficult to write for and requires a talented staff that can improvise on the fly. Hats off the SciFi to try this but we’ll see if the end product flies.
Photo Credit: ( [ dg ] )
Dr. Mario is back! And coming to WiiWare! And hopefully it’s this week, since I’ve been craving Dr. Mario action since it was on the Super Nintendo.
It looks like while it does cost 1,000 Wii Points ($10USD), it does add some functionality that we all have been begging for back when we’ve heard of the Internet, but were too enthralled by the music to even care about playing more than two players. These days, you want as many people as you can stack on a large LCD screen TV. Truthfully, I could totally see sports bars setting up a nice 16 player competition all at once if the Wii allowed 16 people to play. Alas, we can only do four at a time. That’s okay. Small bar maybe.
In any case, this is definitely a joy for those that are caught in the early 90s and can’t let go. So let me go pop my red and blue pill call the doc in the morning.
Photo Credit: (nathangibbs)